More experiments with all-sky HI data using frequency to set the radial distance. The realtime display in Blender gives a rather different appearance to the rendered views (see recent posts in this category) because faces are one-sided in the realtime view - so the opposite half of the spheres aren't visible. Gives a more interesting and subtle effect than the rendered view.
Sister blog of Physicists of the Caribbean. Shorter, more focused posts specialising in astronomy and data visualisation.
Thursday, 3 November 2016
Spherical volumetric data in realtime
More experiments with all-sky HI data using frequency to set the radial distance. The realtime display in Blender gives a rather different appearance to the rendered views (see recent posts in this category) because faces are one-sided in the realtime view - so the opposite half of the spheres aren't visible. Gives a more interesting and subtle effect than the rendered view.
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